Fun with your closet: Reuse, Reduce, Repair and Reconditioning, Recycling of cloth

 

Sari Yuningsih (27116044)

Pakaian tidak dapat terlepas dari kebutuhan setiap individu, namun pernahkah mengalami kebingungan dimana akan menyimpan pakaian yang baru saja dibeli. Apakah anda pernah berhitung berapa jumlah pakaian yang anda miliki? jika ya, berapa dari pakaian tersebut yang sering anda pakai? Menurut anda apakah perlu menambah lemari baru di dalam rumah/ kamar? atau mengurungkan membeli pakaian yang sangat diidamkan, dengan model terbaru dan telah ditunggu lama? Pilihannya ada di tangan anda. Namun sebelum anda putuskan, alangkah lebih baik jika anda menyimak beberapa hal berikut agar lebih bijak dalam memutuskannya.

Konsep 3R (Reuse, Reduce dan Recyling) sudah sangat sering kita dengar, dan identik penerapannya pada benda pakai seperti botol minuman, kantung plastik, limbah kayu, botol kaca dan lainya. Penerapan konsep tersebut sebenarnya cakupannya luas, tidak terbatas pada benda-benda seperti yang telah disebutkan tadi. Fletcher dalam bukunya Sustainable fashion & textiles : Design Journey dapat mengispirasi anda dengan konsep 3R yang dibahas, bahwa “to reuse – not bought new; to reduce–by choosing products made with environmentally friendly production practices; to recycle –making garments from a previously existing item”. Lebih jelasnya mari kita bahas bersama.

  1. Reuse 

Reuse merupakan pemakaian kembali pakaian dari koleksi yang anda miliki dan layak pakai. Dengan menggunakan pakaian dari koleksi yang anda miliki, tentunya akan sangat mengurangi kebutuhan pakaian baru sehingga volume lemari anda akan tetap. Berkaitan dengan reuse ini, akan sangat membantu jika anda memiliki koleksi pakaian yang paling sering anda gunakan seperti pada pakaian kerja atau pakaian sehari-hari lainnya dengan menerapkan mix and match dari koleksi yang ada.

  1. Reduce 

Sistem reduce pada pakaian yaitu dengan mengurangi jumlah pakaian yang anda miliki. Ada baiknya anda melakukan pengecekan secara berkala pada pakaian-pakaian yang sudah tidak ingin anda gunakan lagi. Pakaian tersebut dapat anda berikan pada saudara, adik, atau orang lain yang membutuhkan.  Selain cara tadi dapat juga menerapkan sebuah aturan jika anda menginginkan pakaian baru anda harus mengeluarkan beberapa pakaian lama yang anda miliki, sehingga jumlah pakaian masih dapat terkontrol.

  1. Recycling 

Proses pembaharuan dalam pakaian merupakan proses yang paling sulit, karena membutuhkan biaya yang besar baik dari segi material serta energy. Proses ini tidak dapat dilakukan sendiri memerlukan teknologi dan keterampilan lebih untuk mengubah pakaian menjadi bahan baku kembali. Pada umumnya perusahaan pun lebih memilih untuk membuat bahan baku baru daripada membuatnya dari hasil proses pembaharuan mengingat besarnya materi yang harus dikeluarkan.

  1. Repair dan Reconditioning

Perbaikan dan rekondisi pada pakaian dapat memberikan nilai tambah pada pakaian yang anda miliki. Contohnya anda dapat mempraktekan metode-metode DIY yang sekarang dapat dengan mudah diakses seperti kemeja lama anda yang semula polos tanpa hiasan, anda berikan renda atau contoh lain adalah pakaian yang hangus akibat penyetrikaan jika biasanya anda buang, kali ini cobalah berkreasi dengan memberikan kain lain sebagai aplikasi.

Pemaparan di atas merupakan salah satu cara yang dapat kita lakukan untuk mengelola pakaian. Seperti yang telah dibahas penguraian pakaian menjadi bahan baku memerlukan materi yang banyak, belum lagi terhitung dampaknya terhadap lingkungan dan siklus ekologi. Apapun yang menjadi pilihan anda konsep 3R di atas mengajak kita untuk bijak dalam memilih serta meluangkan ide, imajinasi serta kreatifitas dalam berbusana masa kini. Apakah anda tertarik untuk mencobanya?

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What’s Next?

DAbdg putihDesignAction.bdg 2013 was over about three months ago. It was our first attempt to conduct a colossal design thinking workshop-conference in order to find innovative solutions for urban problems; in this case, within the issues of urban mobility. Among our motivations to conduct that event was inadequate infrastructure and public service of Bandung, due to insufficient years of governance at that time.

We consider “design thinking” as among the methods that we could apply to come up with solutions that don’t require complicated bureaucracy, gigantic infrastructure, and massive financing. These are the kind of solutions that are feasible in a short-term, yet effective, although some might be temporary. We did a workshop-conference; we practiced the “fun theory” and we did have fun indeed. A productive kind of fun.

It’s 2014 now and we have a new leader for our beloved city. Our mayor for 2013-2018 is a visionary, progressive person; not to mention that he is the former chair of Bandung Creative City Forum (2008-2012), an organization that has been providing examples and conducting city-scale experiments, in order to show the previous government how a city and its creative potentials could excel.

Within the new mayor’s first 100 days period in office (September-December 2013), most citizens have been benefiting from improvements of public facilities and services in Bandung. The mayor also stated that 2014 is the year for strengthening infrastructure and disciplines. His vision for Bandung is seemingly simple, but quite apt: a livable, lovable city.

twitRK2014

What's next?

What’s next?

Now that the government has a similar line of thinking to ours, what’s next? What could the next DesignAction.bdg be about? It was too “easy” before: to fix a badly-run city. But now that the city seems to be in good hands, we are facing a different challenge. Therefore, in this phase of transition from old to new Bandung, DesignAction.bdg will be very interesting.

Starting a few weeks back, we at BCCF gathered again to find the answer to that “What’s Next?” question. Whatever we do, it is still based on our affection for Bandung and our intention to make it more pleasant to live in. There are lots of issues going around; we even picked one for Helarfest, our other main program. We consider it better if the results of DesignAction.bdg this time could be realized within three months or so.

Idea sketches

Brainstorming

We also consider the municipal programs, improving public facilities and services, and relating them to their impacts to society. How would people react? How would people respond to those improved product and services? What does it mean to live in a maintained city, with accessible public spaces and facilities with good conditions? Are Bandung citizens ready to accept all these improvements; do they have suitable mindsets and behaviors, in order to sustain these pleasant facilities? A bigger question for us would be; what does it mean to be an urban citizen?

Based on these questions, and more and more discussions, which I’m sure will happen a lot more times, we decided that the theme for our next DesignAction.bdg is iden[c]ity. We’d like to encourage our fellow citizens to define who they are, related to their urban habitat. It might seem abstract at this phase, but we have a lot of keywords that can be translated into programs, pre-events, workshops, and so on. Watch our sites http://www.dabdg.bccf-bdg.com/ http://www.bccf-bdg.com  and, hopefully, we could spill more in the coming weeks!

Bandung 2035

DAbdg putihOnly very few things are more exciting than having the chance to determine your own future. This time, the chance came as a workshop called Riung Gunung, which invited children to create a city of their desires. This workshop was held by Sahabat Kota, a community that focuses on conducting activities that provides a fun way to educate children about urban environment, as a Selasar Kids Program and also as one of the pre-events of DesignAction.bdg.

As mentioned in the previous post, Riung Gunung completed the workshop last week and is currently having an exhibition of the results. At the opening, the participants (children aged 8-12) acted out the conditions and current problems of Bandung, and their wishes for this city are translated into concepts and models. This exhibition goes on at Selasar Sunaryo Art Space until July 21, 2013, and some highlights will be selected and exhibited again during DesignAction.bdg on October 1-3, 2013 at the conference venue, Bumi Sangkuriang, Bandung.

Tokens of the regents that should be gathered in order to heal Sang Hyang Riung Gunung

Tokens of the regents that should be gathered in order to heal Sang Hyang Riung Gunung

Riung Gunung workshop was an adventurous one. The kids were divided into groups that represent five regions of Bandung and were given a mission: to heal Sang Hyang Riung Gunung, a spirit that lives in Bandung who has been ill due to the current conditions of Bandung. In order to do that, they must gather Sang Hyang Riung Gunung’s six regents, who live in mountains that are surrounding the city of Bandung, which represent six sectors of a city: (1) marketplace and trading, (2) cleanliness and landfill, (3) nature and parks, (4) urban housing and neighborhood, (5) sports and health, and (6) balance of knowledge, environment and social aspects. They were to gather tokens of these regents and put the pieces together to complete a puzzle.

During this mission, the kids were taken to a high density neighborhood to talk to the local inhabitants about their daily lives and mobility. They had a ride on a train (which, in this case, was the kind of train commonly used by mid- and low-income people), went to a marketplace and a Puskesmas (a clinic or health center that normally serves low-income people). They also went to a landfill and recycling center and public parks, before walking up the tower of Gedung Sate (currently the office of West Java governor), to have a good view over the city of Bandung.

Report books and photos of their adventures throughout the city: marketplace, train, health center, etc.

Report books and photos of their adventures throughout the city: marketplace, train, health center, etc.

These kids made reports, noted down as much data as they could absorb by all their senses, expressed their wishes in poems and drawings, composed a dramatic storytelling performance and created a city according to their desires in three-dimensional miniatures of the city. All these materials can be viewed at the exhibition, including a documentary video that records their activities.

Viewed briefly, their main messages are not far from what we are longing for our own living environment: peaceful neighborhoods, fun public parks, a smooth transportation system, pleasant shops, maintained historical buildings, surrounded by lots of playgrounds, plants and trees, and friendly animals. This is the City of Bandung in 2035, the kind they decide to live in.

What’s most moving was to see, during the opening of the exhibition, how these kids could articulately explain their plans through all their models and reports, happily, and full of spirit. It is obvious that they are proud of their works! Let’s hope that they would fondly remember this experience, and also not forgetting the fun process of achieving all these results, when they reach the age of mature citizens of Bandung, when they would have already become professionals, who could make actual contributions to the city. Let’s hope that they remember their dreams and desires, make them happen with their own hands, and leave footprints that they can also be proud of!

Salute to Sahabat Kota for the hard work and much respect to the volunteers who have pulled off this program successfully! 🙂

Farewell photo of the workshop participants and their instructors after the opening of the exhibition

The green part of that wall is Tangkuban Parahu mountain, from where cable cars come and go into the City of Bandung

The green part of that wall is Tangkuban Parahu mountain, from where cable cars come and go into the City of Bandung

Crayons are available for those who want to add ideas

Crayons are available for those who want to add ideas

You can tell that this is somewhere in the center of Bandung by the railway

You can tell that this is somewhere in the center of Bandung by the railway

Brainstorming ideas and illustrations

Brainstorming ideas and illustrations

The five regions of Bandung for each group

The five regions of Bandung for each group

Riung Gunung: children as co-designers

DAbdg putihChildren are important stakeholders of a city. In the next 20-30 years, they will be the ones taking over and making decisions for the city. However, they are often neglected, or not taken into account, by public facilities and infrastructures that are built in Bandung. The streets – and even sidewalks – are too dangerous for them to walk or ride bicycles alone, city parks are neither closed nor unkempt, playgrounds are almost non-existent, and so on. It is due time that they should say their desires for the city and to be listened to. This is the main reason why Riung Gunung is on!

REV [RG]Poster_05 (pendaftaran)

Riung Gunung promotional poster

Riung Gunung is a workshop organized by Sahabat Kota, a community/organization in Bandung that has been active in holding programs and events for children and youth who want to learn about the City of Bandung and urban life. As a part of the pre-event series approaching DesignAction.bdg, Riung Gunung is coming up really soon as the next one. This workshop is held for 60-90 children between the ages of 9 to 12, whose main task is to make a scenario of Bandung 2035. In this 6-days workshop, they will go through the phases of exploration, city adventure, envisioning, co-design workshop, and realization. As a result, they will make a model or a physical miniature of the city according to their design, and will act it out, according to the systems they create. These results will be performed and exhibited on July 7, 2013, at Selasar Sunaryo Art Space, a gallery at the North of Bandung, and also during DesignAction.bdg event on October 1-3, 2013.

The 30 instructors who will accompany these children during this workshop have been having their own workshops in order to be prepared with appropriate knowledge, with the following subjects: design thinking, sustainable development, child psychology, education for sustainable development, city planning, performance, games, child handling and creativity.

Detailed program of Riung Gunung

Detailed program of Riung Gunung

We are really looking forward to having this workshop. Hope for a lot of fun and incredible results!

More about Sahabat Kota: http://kisahsahabatkota.wordpress.com/

Sahabat Kota at Facebook: https://www.facebook.com/sahabat.kota

Sahabat Kota at Twitter: https://twitter.com/sahabatkota

Sahabat Kota videos at YouTube: http://www.youtube.com/user/komunitassahabatkota

Design Thinking workshop: urban mobility

DAbdg putihWe plan to hold DesignAction.bdg, an international conference/workshop on Design Thinking, but not all of us have a design background, nor are familiar with conventional design process, and most of us have never experienced Design Thinking approach. Therefore, as one of the pre-events that precede DesignAction.bdg, we held an internal workshop on Design Thinking, by inviting Amelia Hendra (ex-IDEO Shanghai) to be the facilitator. This workshop consisted of an introduction about Design Thinking, then an exercise to use the method within the context of urban mobility issues. It is like doing a simulation of the actual DesignAction.bdg event in a smaller scale.

image

Day One: introduction

The workshop was held on April 5-6, 2013, attended by about 30 participants. In the first day, Amelia introduced herself. It helped that she was born in Indonesia (originally from Pontianak, West Kalimantan), so Indonesian language was used the whole time. During this workshop, she was assisted by Adi Panuntun, founder of Sembilan Matahari and co-founder of Bandung Creative City Forum (BCCF), a movie maker/ video mapping creator who pursued his study in Design Thinking at Northumbria University, UK. The participants are organizing members of/ contributors to DesignAction.bdg event that came from different backgrounds and communities in Bandung, such as Riset Indie, Labtek Indie, Sahabat Kota, Vidour, GrowBox, Sembilan Matahari, KreativeLab, Fight.BDG, ITB (from School of Business and Management, Faculty of Art and Design, and Architecture Department) and UNPAR. Amelia proceeded with giving an overview about Design Thinking method and examples. The participants came up with questions, whether the Design Thinking phases should start from a certain point or if it can be started anywhere, about “extreme users”, and discussed the importance of “reframing”, since this is practically the most important skill required in the process. Lunchtime was filled with a documentary video about Curitiba, which inspires us all: that with few resources we should still be able to move and make changes. The day ended with an assignment that required the participants to break into groups and started a fieldwork: Understanding urban mobility through the lens of Bandung. The participants should map out design challenges: map out key stakeholders, list out interview questions, and divide tasks with team members.

(c)AmeliaHendra2013

(c)AmeliaHendra2013

1 Observe & Understand: Not only about being creative | But also about being empathetic

2 Reframe: Does not start with the answers | But about asking the right questions

3 Ideate: Not only for designers | But also for problem solvers and optimists

4 Prototype: Not only about designing and thinking | But also making, learning, and sharing

5 Co-design: Not only about perfection | But also about perspectives

Processing ideas

Processing ideas

In the second day, the process was continued and completed, up to prototyping and sharing phases. There were four groups, each took a different focus: angkot (a public minibus that serves as a public transportation method that dominates Bandung), pedestrian, DAMRI (city bus) and PKL (mobile food vendors that often cover a parcel of roads and sidewalks). As a closing, each group presented their findings and solutions, all in role-playing, and it was obvious from this phase that everyone enjoyed the workshop. It was a pleasant way to identify actual Bandung mobility problems from different viewpoints, to exercise all forms of creativity and to come up with recommendations that might be solutions for the problems.

The groups proposed products, systems, programs and activities that might release some burden related to mobility and traffic, at different scales. Some might need conventional way of infrastructure improvements, but most could actually be implemented without requiring substantial financial capital and complex bureaucracy, and could be succeeded as long as networks and collaboration among local people and communities are available.

An impression from a participant (Ronaldiaz from Agritektur): Collaboration is an important key point, since this workshop was joined by people with multidisciplinary background. If one participant from each discipline could contribute one solution from his/her field, by collaborating we would be able to give a comprehensive solution. The power of collaboration is indeed frightening!

Thanks to Amelia and everyone involved in the workshop! We had fun – a productive kind of fun – which what we of young productive age actually need, to be able to respond innovatively to endless problems faced by our urban environment.

The results of the four groups were all presented at the next Pre-Event of DesignAction.bdg, PechaKuchaNight.BDG that was held on Sunday evening, 26 May 2013.

Pedestrian team

Pedestrian team

Angkot team at work

Angkot team at work

DAMRI team

DAMRI team

Amelia closing the workshop

Amelia closing the workshop

Amelia assisting a group

Amelia assisting a group

Why do people run out of a building when a quake happens?

Because it’s not the quake that kills them; it’s the building. Why do we make unsafe buildings? Don’t we learn anything from nature that has produced excellent examples of perfect shelters?

One of Prof. Bando’s presentation slides, showing viruses, ‘sheltered’ by their forms

These questions were often heard recently at our department, Industrial Design at ITB, during lectures by Professor Takaaki Bando, from Science of Design Department, Musashino Art University, Tokyo, who has been staying for almost one year in Bandung. His passion toward biomimicry, Buckminster Fuller’s concepts, bamboo and structures is obvious from his energy during the presentations. Now that his one-year period at ITB is almost up, as a closure Prof. Bando conducts a Bamboo Shelter Project. He’ll deliver an open lecture concerning this project so, comprehensive explanations should come from him, but as far as I know, this project is a realization of a shelter concept that is save for people living in it during quakes, flood, and such. The form is obviously a slight modification of a Bucky Ball, which is strongly inspired by structures of virus molecules and the form of Apollo 11 that landed the first human on the moon in 1969 (Prof. Bando has also delivered a lecture concerning interconnected inspirations within the history of great designs).

Detail of the structure’s joint system

This project involves not only students from Industrial Design department, but also from other departments in ITB such as Architecture, Interior Design, Visual Art, Aerospace Engineering, and Civil Engineering.

The realization itself is not without challenge. First, it was the supply of material – in less than one week, around 800 sliced bamboo had to be provided, cut according to the precise, required measurements. A number of requirements had to be compromised, among others concerning the bamboo slices: initially, the skin of the bamboo should still be intact, which was not possible considering the amount of wasted slices that would be generated while lots of slices are needed. This skinless-bamboo condition might affect the strength of the structure, but we’ll never know for sure until we try it full scale. All other flaws, especially the detailed, technical ones that are happening during the building process, are not ones that can’t be solved, and they added to the valuable experience.

How the shelter looked on Day-3: still completing the ball shape, before inserting the platform (support) into the ball

Although not fully equipped with ‘real’ dwelling facilities, this bamboo structure serves as a model of a safe shelter. As Prof. Bando mentioned in one of his lectures, “Design does not explain how society is, but how it can be”. This bamboo shelter is surely the beginning of a process in discovering how humanity may thrive and cope with extreme global changes. So- let’s discuss some more: you’re all welcome to attend Prof. Bando’s lecture on Monday, 26 March 2012 at FSRD ITB!

 

Workshop di Magno, Temanggung

Panda dan Artha, mengapit sebuah rambu di 'hotel' tempat kami menginap di hari pertama

Akhir Agustus 2009 lalu, saya bersama empat mahasiswa (Panda, Artha, Radit dan Mei) berangkat ke Temanggung untuk memenuhi undangan Mas Singgih: mengikuti workshop bersama beberapa mahasiswa dari Tokyo Zokei University, Jepang, yang diantar oleh profesor mereka, Fumi Masuda, dan Mie Suzuki dari Open House Inc. Selain kami dari Desain Produk ITB, datang juga Dodi, Nur dan Mufti dari Greeneration Indonesia dan seorang mahasiswa dari Jakarta. Oh ya, ada satu lagi tamu dari jauh: Moryl Mamie, yang sedang melanjutkan studi di UK. Kami yang berangkat dari Bandung sore-sore, tiba dini hari di Temanggung sempat beristirahat dulu di sebuah ‘hotel’, sebelum berangkat ke Kandangan, desa tempat Magno diproduksi.

Sebelum memulai workshop, kami semua dibawa melihat hutan di sekeliling Kandangan, tempat Mas Singgih memperoleh material utama produk-produknya: kayu. Kami melewati beberapa perkampungan, menemui orang-orang yang tinggal di sana, dan melihat langsung baik hutan rakyat maupun milik negara (HTI). Setelah itu, kembali ke Piranti Works, kami berkenalan dengan timnya Mas Singgih yang sehari-harinya berkutat dengan produksi dan pengemasan radio-radio kayu “Magno”.

Kerja kelompok

Workshop dimulai dengan pengantar dari Prof. Fumi Masuda, dilanjutkan oleh Mas Singgih. Tantangan utamanya di sini adalah, membuat produk dari material sisa atau reject dari proses produksi Magno. Material sisa ini sebagian besar adalah berbagai jenis kayu dalam berbagai ukuran dan bentuk komponen produk (radio), yang – menurut Mas Singgih – biasanya berakhir sebagai kayu bakar saja. Padahal volumenya cukup masif. Jadi, dalam workshop ini, diharapkan terdesain produk-produk baru dengan material utama kayu sisa ini, dengan tetap mengindahkan craftsmanship dan prinsip-prinsip desain produk industri.

Para peserta kemudian dibagi menjadi beberapa kelompok, masing-masing kelompok terdiri dari campuran mahasiswa Jepang dan Indonesia. Sebelum makan siang, tiap kelompok telah mendiskusikan kemungkinan produk yang mereka buat, dan setelah makan siang mereka mulai mewujudkan konsep desain mereka menjadi prototype.

Kayu sisa berbentuk lingkaran mini, sedang dirangkai untuk membentuk suatu produk

Siang dan sore itu benar-benar diisi dengan kerja keras: memotong, menghaluskan, merangkai, sekaligus membuat presentasi konsep produk. Menjelang terbenamnya matahari, tiap kelompok maju mempresentasikan produk masing-masing. Malam itu, sekembalinya ke hotel dan setelah makan malam, mereka diminta menyiapkan hasil workshop untuk dipresentasikan keesokan harinya, di akhir presentasi TEDx Temanggung oleh Fumi Masuda dan Singgih S. Kartono.

Produk-produk yang dihasilkan dari sisa kayu produksi Magno hasil workshop ini, meskipun diciptakan hanya dalam satu hari, dapat menampilkan ide-ide segar dan berpotensi untuk dapat dikembangkan dan dimatangkan ke tingkat produksi.

Sebuah seri produk "tempat kartu nama", hasil workshop satu kelompok

Namun hasil dari workshop ini tidaklah sebatas sampai prototype produk saja: waktu perkenalan yang sangat ringkas dan kebersamaan secara intensif selama bekerja yang dialami para peserta telah meninggalkan kesan mendalam, sehingga prototype itu juga merupakan cerminan hasil komunikasi dan kolaborasi dua hingga tiga budaya yang menyatu. Kerja sama seperti ini diharapkan dapat berlanjut, meningkat dan – suatu hari – benar-benar dapat bermanfaat bagi masyarakat lokal.